The chief executive office is a position that gets a lot of flak, especially from those who haven’t really ventured into, or truly understand how the world of business, or leadership for that matter, really works. They either choose not to, or simply can’t comprehend just how much responsibility and pressure sits on the CEO’s shoulders, and how much like every other leadership position, the work day doesn’t end when you go home for dinner. You live and breathe the position, and you are always under the gun – internally, and externally as well. Earlier today, gaming giant Electronic Arts, known for some of the biggest gaming franchises known to man, and also known for being one of the “worst gaming companies” (just Google it; that’s a different post in itself), just internally promoted Andrew Wilson to the head seat, and carry the EA flag into the future, and to new heights. So just who is this guy, and probably the biggest question most gamers have on their minds: how much does this dude make? Hit the link below for our full unclassified report.
Isn’t it crazy how Twitter has become one of the most prominent sources of breaking news? I swear I catch faster news reports from my Twitter feed than I do watching CNN, or even refreshing their Communist-colored website (okay, it’s more of a Capitalist red). Alex Ward, who passes out business cards these days as the Director of Criterion at EA, is the latest to break some interesting, and arguably depressing gaming news in regards to quite possibly the end of everyone’s favorite Burnout racing series. Here’s the Twitter tweet straight from Mr. Ward’s virtual mouth:
Get excited! In just two short hours, night-shifting, high school employees at your local GameStop’s and Best Buy’s will be stocking store shelves with the latest version of everyone’s favorite simulator, SimCity. While the only folks likely to be camping out this evening probably hold Urban Planning undergraduate degrees (yeah, and you thought Political Science was awesome), let’s at least pay some homage to where homage is due as we travel back in time and savor those one, or maybe two hours, where we actually enjoyed playing SimCity. Alright, maybe a half an hour.